1. 2headedsnake:

webdesignerdepot.com
Andy Gilmore

    2headedsnake:

    webdesignerdepot.com

    Andy Gilmore

  2. 16 May 2012

    47 notes

    Reblogged from
    sworcery

    sworcery:

“Keep Calm & Sworcery” - poster by Mauricio Perin Maperns aka @maperns.

    sworcery:

    “Keep Calm & Sworcery” - poster by Mauricio Perin Maperns aka @maperns.

  3. 16 May 2012

    9 notes

    Reblogged from
    voyager3

    voyager3:

    Jimmy’s been doing some amazing work with Voroni mesh generation:

    Here are some experiments using voro++. The code generates a 3D voroni diagram, then marks a subset of the Voronoi cells as solid. Imagine voxels, but instead of using a tiled space (eg. Minecraft) we use arbitrarily shaped 3D cells.

  4. A new game for Global Game Jam 2012

    santaragione:

    MIRRORMOON was created, under the “Team Focaccia” label, by us and Paolo Tajé during the 2012 Global Game Jam.

    It’s and adventure game set on a red planet, hope you’ll like it.

    Download it here: PCMAC

    For more news and stuff follow us on twitter @SantaRagione and follow Paolo @PaoloMonkey for some more Italian indie experiences :D

  5. ‎"It is crap like this that gives flash developers a bad rep."  →

  6. dumbrunningsonic:

http://jaxxy.tumblr.com/

    dumbrunningsonic:

    http://jaxxy.tumblr.com/

  7. brandonnn:

Kali Meadows (via Wall Photos)

    brandonnn:

    Kali Meadows (via Wall Photos)

  8. nevver:

Spielplatz Democracy

    nevver:

    Spielplatz Democracy

  9. gamestorm:


“Making level designs. Love how I can try the level directly through the paper prototype.”

Submitted by BloodyMonkey in Italy.

    gamestorm:

    “Making level designs. Love how I can try the level directly through the paper prototype.”

    Submitted by BloodyMonkey in Italy.

  10. Hello World!