Andy Gilmore
Jimmy’s been doing some amazing work with Voroni mesh generation:
Here are some experiments using voro++. The code generates a 3D voroni diagram, then marks a subset of the Voronoi cells as solid. Imagine voxels, but instead of using a tiled space (eg. Minecraft) we use arbitrarily shaped 3D cells.
MIRRORMOON was created, under the “Team Focaccia” label, by us and Paolo Tajé during the 2012 Global Game Jam.
It’s and adventure game set on a red planet, hope you’ll like it.
For more news and stuff follow us on twitter @SantaRagione and follow Paolo @PaoloMonkey for some more Italian indie experiences :D
“Making level designs. Love how I can try the level directly through the paper prototype.”
Submitted by BloodyMonkey in Italy.
Hello World!