Cinta Vidal : Puzzles. Quadres petits. 2010 →
Per la botiga de Joguines “El gat Corneli”. 20x20cm

People are talkin about Façade on Twitter, which reminds me of one of my favorite things I ever saw: a woman playing the game in a virtual reality setup. It was a lab demo at Georgia Tech. The researchers had build a crude space to mirror the shape of Grace and Trip’s apartment. The player wore…
Two unbelievably gorgeous posters for MirrorMoon, by Santa Ragione and Paolo Tajé, illustrated by Gabriele Brombin, creator of the equally fantastic book The Sand Sea and the Plateaux of Mirrors.
If you’re around GDC, stop by the MirrorMoon IGF booth for actual print versions of both of these!
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IGF 2013 FINALISTS!
MirrorMoon is one of this year finalists at IGF for the “Nuovo Award” prize!!! Developed back in Jan 2012 with Paolo Tajè.
We are humbled and proud that our little game had the capacity to go that far and earn a place within so many great games in such an important festival. We’d have never imagined this.
Make sure to check out all finalists of IGF 2013: http://igf.com/2013/01/2013_independent_games_festiva_2.html
Congrats to all the finalists, see you in San Francisco folks!
In the West, plot is commonly thought to revolve around conflict: a confrontation between two or more elements, in which one ultimately dominates the other. The standard three- and five-act plot structures—which permeate Western media—have conflict written into their very foundations. A “problem” appears near the end of the first act; and, in the second act, the conflict generated by this problem takes center stage. Conflict is used to create reader involvement even by many post-modern writers, whose work otherwise defies traditional structure.
The necessity of conflict is preached as a kind of dogma by contemporary writers’ workshops and Internet “guides” to writing. A plot without conflict is considered dull; some even go so far as to call it impossible. This has influenced not only fiction, but writing in general—arguably even philosophy. Yet, is there any truth to this belief? Does plot necessarily hinge on conflict? No. Such claims are a product of the West’s insularity. For countless centuries, Chinese and Japanese writers have used a plot structure that does not have conflict “built in”, so to speak. Rather, it relies on exposition and contrast to generate interest. This structure is known as kishōtenketsu.
MirrorMoon will be part of IndieCade selection from 4th to 7th October in Los Angeles, CA. So if you happen to be near downtown Culver City stop by…pleeeeeeeeeeeeeeease!
We are honored to be part of IndieCade selection for the first time, along with so many awesome games and talented people. See you in LA then?
…make something which experiences, reacts to its environment, changes, is nonstable… …make something indeterminate, which always looks different, the shape of which cannot be predicted precisely… …make something which cannot ‘perform’ without the assistance of its environment… …make something which reacts to light and temperature changes, is subject to air currents and depends, in its functioning, on the forces of gravity… …make something which the ‘spectator’ handles, with which he plays and thus animates… …make something which lives in time and make the ‘spectator’ experience time… …articulate something Natural…
—
Hans Haacke, Cologne, January 1965
Parkett #66 - 2002
(via santaragione)